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Ahools |
These giant bat-like creatures can have a wingspan of 12 feet or more, leaving them easily strong enough to lift a reasonably-sized human. They enjoy feeding on flesh, and their echolocation can find prey even in the dark of night - and even if they're hiding. Better get under cover. |
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Bereskarn |
While they were once normal bears, these hideous creatures have been corrupted by the Blight into something terrible. They are larger than normal bears and have bone spikes jutting out through their skin, which leaves them with constantly bleeding wounds. They are easily enraged, and will attack fiercely if agitated. |
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Blobs |
Blobs are large and gelatinous and quite disgusting. They have no brains or weak spots to target, and their only goal is to absorb and dissolve prey in order to become larger. They're faster than they look and more dangerous than they sound, but if you can freeze or burn them you might make it out undigested. |
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Boos |
When looking directly at Boos, they will cover their faces and fade into the background- however, when turning away from them, they advance on you until they're in the perfect spot to take a nice big bite. The only way to defeat them is to escape this part of the level- that is, run madly away and try to keep up eye contact while you do so. They may look cartoonish, but those ghost teeth can be sharp! |
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Bugs |
Bugs are, well, giant insects that come in all shapes and sizes, depending on the rank, and are way too tall or too heavy than they have any right to be. They can move quickly, most of them have the ability to fly, and their exo-skeletons means that it's difficult to really hurt them unless you've got some muscles on you. Or a really big boot. |
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Cacodemons |
These floating monsters can spit balls of plasma, in addition to having nice big teeth all ready to take a chunk out of you. While they aren't particularly fast or maneuverable, they do have a tendency to converge on their prey - and four or five cacodemons are a lot harder to fight than one at a time is. |
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Coeurls |
Cat-like and intimidating, coeurls are capable of using elemental magic to attack in addition to their claws and fangs. Be careful, because when injured they're also able to cast a spell that drains energy from their attacker. If that wasn't enough, they can also temporarily petrify you. |
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Deathclaws |
These deathclaws are vicious bipedal creatures with long arms ending in curved talons, horns ripe for goring and, of course, teeth as long as fingers. These animals have been engineered to be as deadly as they can possibly be, so you might want to buddy up before taking one on. |
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Dire Bears |
Larger, spikier, and much angrier than normal bears, dire bears have sharp teeth and claws that are excellent for rending and tearing. They are edible if killed, but whether you can kill them before they kill you is the big question. Much like normal bears, they're just as strong as they look, but faster than one might expect. |
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Doomed |
These strange undead creatures look somewhat froglike in appearance, but rumor has it they're actually made from a bunch of gross dead bodies all stuck together. Their whiplike tongue can hurt pretty bad, and if that wasn't enough, they can emit gasses that make it hard to concentrate, fight, and even stand upright. |
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Doomers |
Doomers are creatures made of flame that sure would like it if you were on fire too. It works for them, right? What do you mean you don't want to be engulfed in flames? These Doomers will send clouds of sparks in the direction of anyone that might be a threat (or anyone they don't like), searing them with the heat and trying to catch them on fire. |
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Grey Children |
Twisted, childlike creatures, Grey Children usually attack in pairs or groups of three. They leap on targets, pin them down, and stab them to death while laughing. They are not particularly sturdy, being child-sized, but that won't keep them from killing you if they manage to catch you in a vulnerable position. |
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Harpies |
Harpies are half-bird, half-women monsters who definitely have more emphasis on the 'monster'- you'll find no beautiful women here, unless you're into razor sharp claws and teeth that hunger for human flesh. Maybe that's your thing! They fly, too, so you better keep an eye out above. |
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Hunters |
These slender, gelatinous creatures are difficult to see in the dark, which makes it much easier for them to stalk their prey. Try to have a source of light near at hand when you face them, though that won't keep them away - it'll just let you see them coming, hopefully before they eat your face. |
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Killer Tomatoes |
While it is not immediately clear how these odd creatures can kill you, rest assured that you should be quaking in your boots. They can bite with their weird little tomato mouths, they can roll after you surprisingly fast, and they can even explode! Truly terrifying. |
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Malboros |
These plant-like monsters are essentially comprised of long, tentacle-esque stalks- sometimes with eyes on the ends- and large, gaping mouths. Their breath can be poisonous and literally make you sick to your stomach, and- just your luck- they're carnivorous. |
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Manticores |
These creatures are large, about the size and shape of a lion, and not very attractive. In fact, they're a bit like a collection of spare parts - the body of a lion, the wings of a bat, the face of a human, and the tail of a scorpion. And that tail's not just for show. If their lion claws don't get you, that tail might shoot a poisonous spine that will paralyze you, leaving you defenseless and all ready to be eaten. |
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Mimics |
Mimics- often disguised as treasure chests- are monsters with surprisingly quick movements and gaping maws filled with teeth. They exist to try and fool an unlucky traveler into thinking they've gotten something good... only to lunge at them in their moment of triumph and prove that life is actually terrible and nothing comes for free. |
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Mushbooms |
Mushbooms are large mushroom-shaped creatures that seem to be quite upset that you've infringed upon their territory - though who knew it was their territory to begin with? They attack unpredictably, dancing around before lashing out, and if you're not careful they might just hit you with sleeping powder. But who doesn't need a little nap sometimes? |
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Pterobuzzards |
A pterobuzzards' job is actually quite simple: to eat. With their large bodies, sharp claws, and savage beak, they can rip chunks of flesh from your body and feast on various entrails after you bleed to death. So that's... fun. Maybe you should run inside, where you could totally be safe, until you realize that one of them has the strength to shatter through a window. |
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Rotfiends |
These unpleasant-looking creatures are necrophages, meaning they feed on the flesh of the dead, and if that flesh is in short supply they are happy to add to it. Normally found in groups, they are fast and difficult to corner. What's more, when on the verge of death, they have an annoying tendency to explode into a flammable cloud of poisonous toxins. You left your torch at home, right? |
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Rodents of Unusual Size |
These large creatures are about the size of a large dog and can be stoked into a frenzy once they smell blood. They typically hide in the shadows and wait for an opportune moment to leap out of the dark and strike at you. Though they can sometimes look like overlarge puppets, take no doubt that these monsters are very much alive, and they love the taste of flesh. |
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Shambling Mounds |
These creatures are large, unattractive piles of vaguely humanoid-shaped vegetation. They hit hard, they can take a lot of damage, and if you're really unlucky they might manage to engulf you with their weird plant bodies. If that happens, you'd better try to get free fast - otherwise they'll just walk off with you stuck inside and kill you later at their leisure. |
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Skulltulas |
Skulltulas enjoy chilling out on walls and dropping down for a nice surprise. These funky-looking spiders have squishy underbellies, but their upper exoskeletons are hard and very difficult to break through. They really just want to nibble you a few times, and maybe suck out all of your blood. |
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Smokers |
These infected creatures have very long tongues. They use these appendages to wrap around the bodies of their targets, pulling them closer to be eaten or simply choking them to death. Upon dying, they release a smoke cloud that obscures vision and causes coughing in anyone nearby, though it isn't deadly. |
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Stalkers |
Stalkers come armed with claws, teeth, and sharp tails- and what's more, they can turn invisible to sneak up on you. They especially enjoy revealing themselves right before they pounce on their prey and tear them into bits. Electricity can damage them and disrupt their natural invisibility, but if you haven't got that - well, stay on your guard. |
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Taxxons |
Large and centipede-like, Taxxons are consumed by an overwhelming hunger. Any scent of flesh or blood will have them flocking to it, desperate to eat as much as they can. They cannot control this hunger, and so are a danger to anything that might get close to them - especially if it's injured. |
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Titanoboas |
Though they are constrictors, rather than being venomous, titanoboas are more than capable of taking a few bites out of their prey if they really desire it. There are only a few of these in the caves, but their 60 foot long bodies are surprisingly stealthy. Avoid bodies of water, especially, unless you're looking for a nice long hug. |
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Tonberries |
In addition to their natural cuteness defense, Tonberries also carry very large knives. They're slow-moving and look innocent and even friendly, but be careful - one strike from that knife and you'll be a bloody mess. They won't attack unless you get too close, but who doesn't want to hug a Tonberry? And of course, if you attack, they'll counter with extreme prejudice. |
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Trolls |
The most annoying thing about trolls is their ability to regenerate from all but the worst of wounds - though fire and acid will block their regenerative abilities. The second most annoying thing about trolls is that they are large, unfriendly, unintelligent, and they definitely want to kill and eat you. They sometimes carry knives or other simple weapons to assist them in this task. Let's hope you brought a torch. |
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Varren |
Varren are opportunistic dog-like creatures that hunt in packs and prefer to eat their prey alive if they can. They have sharp claws, bulbous eyes, and instead of fur, are covered in scales. If you see one, that's generally a good indicator that the pack isn't far behind, so be careful and find a safety buddy or you might find yourself outnumbered. |
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Wampas |
Wampas are large and furry, in order to stay warm and alive on their native ice planet of Hoth. While their white fur helps them blend in at home, it's less helpful in Hadriel - but that's fine! They're giant and terrifying with big claws and teeth, they don't really need camouflage too. They'll be more than happy to hunt you down - and if they don't eat you right there, they could knock you out and take you home for a later meal. |
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White Walkers |
There are only two or three White Walkers to be found within the caves, and that's all for the best. These creatures are difficult to kill, freezing whatever they touch and immune to most kinds of weapons. On top of that, they're able to reanimate the bodies of those they've killed, turning them into mindless wights that will do their bidding. |
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Winter Lanterns |
Winter Lanterns are rather hideous creatures that hum constantly and glow orange when they detect someone's presence. They can grab you with their tentacles and take a nice bite out of you, which is super fun, or they can mess you up just by looking at you too long. Hanging out in the gaze of a Winter Lantern for too long will end with you being afflicted by Frenzy - blood shooting out all over the place. |
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Witches |
Witches stand in one place or wander, crying bitterly, as if their boyfriend has broken up with them or they've lost their puppy. Maybe you're a good person who wants to see if they're okay? Well, you might want to rethink that. Disturb a Witch - which is pretty easy to do - and they'll fly into a rage, attacking you with their sharp claws and tearing your guts out. |
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Working Joes |
Once simply androids meant for mundane jobs, working Joes have had their programming altered to isolate and eliminate threats onboard their ship- which they now believe to be Hadriel. Super strong, yet slow and plodding, an android may ask you for identification before throttling you when you don't have the right answer. They are quite sturdy and difficult to destroy without the right tools. |
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Wraiths |
Wraiths are not always deadly, but that doesn't mean they aren't dangerous. Their touch will chill you and sap your energy, leaving you easy prey for anything else that might come along. On top of that, contact with them inflicts a temporary curse of awful luck. For a few hours, anything that can go wrong will, up to and including deadly accidents, Final Destination-style. |
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Yeti |
While yeti have often been thought shy and gentle, the ones found within the caves of Hadriel are definitely not either of those things. They're much larger than a human, hairy, clawed, and pretty angry to be stuck away from their snow-covered mountain. They'll be more than happy to take out their anger - and hunger - on anyone who might wander too close. |