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hadrielmods) wrote2015-09-13 11:06 am
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locations



LAKE
Near the center of the city is a small lake. From the shore, it looks rather beautiful and peaceful, edged by grass and plants, soft waves rolling against calm shores. Small fish can be seen darting in and out of the waterweeds, though they don't look quite like anything found on earth. But not far past the shore, the bottom drops off drastically, and the depths are murky and dark. The shadows moving don't quite look like fish anymore, but if you'd like to try to find out what they are, well - we hope you're good at holding your breath. CURRENTLY FROZEN OVERRIVER
Fed by the lake, a slow-moving river cuts through the city. Most of it is lined by gentle green pathways, with arching bridges above it. But many of the bridges are shattered or crumbling, and the pathways are often obscured by rubble from broken buildings. If you'd like to take a pleasant walk along the river, you'll have to watch your step. Near the center, the current gets dangerously swift, and if you're not careful you might get swept off your feet. CURRENTLY FROZEN OVERPARK
Not far from the spires is what seems to be a city park, green and verdant and calm. It was once well-kept and beautiful, and parts of it still are. But go too deep into the park, and you'll find remnants of a battle fought there - scorch marks, dark patches that might be bloodstains, blasted tree trunks. Still, if you keep to the outskirts, it's a lovely place. Perfect for a nice date, a pleasant picnic, or a duel to the death.
In the corner of the park near the river is a small housing area with a stone cottage at the center. This was built by Carlisle and Glacius and serves as a workplace and shrine for Carlisle, thus the door is generally locked when they aren't around.
As of August 2018, all the trees in the park have been cut down for timber - only bushes, small plants, and grass remains.THE SPIRES
These tall, odd buildings seem to have been residences for the former occupants of Hadriel. They're something like apartment buildings, with a couple separate units of one- to three- bedrooms on each floor. The walls are oddly curved, the staircases shallow and dizzying, but everything seems safe enough. Three of the spires have been completely restored by Hope and are in perfect condition to be occupied. He cleaned up all the bloodstains, just for you. He hopes you appreciate it. See housing page for more information.HOUSES
If you need more space than the apartments can provide, not far from them can be found a collection of three- to five-bedroom houses. These houses aren't familiar human architecture - they're rounded, spiraling, and curved, more like shells or pods than the boxy structures many people are used to. Like the spires, only a limited number of houses are fit for habitation, but those that are have electricity, running water, and other amenities. See housing page for more information.TEMPLES
Scattered throughout the city are a number of temples. All of these save Delight's are now intact. Each of the other gods have a pristine temple, empty and clean, ready to receive offerings from their worshippers - or whatever else people might leave. The tone of the temples reflect their god - Fear's dark and intimidating, Hope's open and bright, etc. Upon resurrection, characters will wake up on the stone altar within Hope's temple, their wounds healed. While within the temples, characters are influenced by the emotion of the god: within Rage's they'll be more inclined to anger, within Sorrow's they'll feel sad, and so on.STORES
In the repaired portion of the city can be found what seem to have once been stores, or something of the sort. They can be picked out by their ornate glass walls - miraculously not shattered. Or rather, repaired by Hope, as any stores found outside the clean area are indeed in a sad state. Within the stores can be found a variety of items that change regularly - food of all kinds and from all sorts of worlds, clothes that are similarly diverse, tools, even some furniture and lighting. If you have questions about whether something would be available, please ask the mods.COLOSSEUM
This large structure is in pretty serious disrepair. It looks almost as if a bomb was set off at one end of it, the wall collapsing down into piles of rubble. One end remains to show that this was once some kind of amphitheater. What was held here is unclear, but here and there can be found blood soaked into the sand and even bits of bone. Human bone? Probably not. There's an oppressive air about the place, as if someone is watching, and the longer you stay within the colosseum, the more intense it gets, until it almost feels as though someone is standing right behind you.RESTAURANTS AND BARS
At least, that's probably what these once were. They seem to be semi-public meeting places of some sort, and various kinds in many different states of repair can be found all over the city. None are identical, and most have Hadriel's strange kitchens installed in them somewhere. A few have bottles of unidentifiable liquid lining the walls. If you're brave enough to try them, you might discover something amazing. Or you might die slowly as your insides liquify.LIBRARY
Perhaps Hope restored this so that the new inhabitants would have some kind of entertainment. Unfortunately, the large, strange building, though full of books, doesn't seem to have many that are actually readable. Most are written in a number of different alien scripts. Some are entirely blank inside. Some are charred, as if recovered from a fire, while others are moldy and waterlogged. Here and there, if you're very lucky, can be found readable books - and if your idea of a good time is Soy bean yields by acreage: Richland County, 1974-1976, you're in for a treat!DESTROYED BY THE NULLARMORY
When Rage was resurrected, this came along with her. The building, elegant if rather imposing, houses a seemingly endless variety of weaponry. Unfortunately, you won't find anything more technologically advanced than swords and spears - no guns or rocket launchers here. You can take your pick of knives, axes, bows, and shields, though, and any normal weapon can be found in Western, Eastern, or weird fantasy flavor. Anything too specialized or exotic can't be found without a personal request of Rage, but if you're looking for a generic pointy thing to stab someone with, you've come to the right place.DELIGHT'S BAR
Located at the Northeastern corner of the city, Delight's bar is a place alive with drunken revelry. The goddess Delight keeps her bar well stocked for the citizens of Hadriel and at times can even be found bartending herself. The bar has two stories: a lower story with the bar and a seating area, and a second floor, fashioned as an area for dancing. Though the bar is made mostly of stone, it has a faint yellow glow and brings about a feeling of warm contentment upon entering through the door.Delight's bar was destroyed, and now there are only ruins in its place.DELIGHT'S HOUSES
This housing area was introduced into Hadriel shortly after Delight made her grand entrance into the game. The neighborhood is fashioned into a downward-spiral pattern into the earth, with each house being dug back into the cave wall. The streets of this neighborhood have lights laid into the ground which bathes everything in a warm, yellow glow. While the upper floor of the houses have outside access, the lower floors are completely encased by the stone around it, making the homes essentially underground. However, the main floors of the homes are open and spacious, with a sprawling living area and well-lit kitchen. The bedrooms are all on the lower floor and have lamps in them to simulate natural light, though if they are turned off then the rooms are almost completely shrouded in darkness.DAM AND GENERATOR
Thanks to the collective effort of the people of Hadriel, the dam supplies a mini-grid of hydroelectric power throughout the city. For the science-y inclined: This small structure directs the water from the river into a settling tank, flowing into a forebay above the power house. Everything transfers into the turbine and generator -- all of which creates enough power to allot the populace a nice, cushiony alternative to natural and god-free energy.DESTROYED BY THE NULLCITY GUARD
Side by side with the Clinic, a sign on the exterior declares this building the Guard's headquarters. Inside, a couch provides somewhere for visitors to wait, in clear sight of the collection of tables and chairs that serve as the office just off to the right. Beyond the office is a small meeting room and a separate lounge for guardsmen. To the left side is a large, open training space, at the back of which stands a storage room. A set of stairs lead up to the roof. The roof serves as the northern watch point. Like the watchtowers it's sheltered from the elements and has windows that allow a clear view and ranged defence. Whatever the hour, it is manned by at least one guardsman.CLINIC
The clinic, as it was before, has been built in what was once a house of some description. Though, unlike before, it has yet to undergo any clear paint jobs and looks rather nondescript apart from a hastily put together sign. Inside, the rooms have been cleared out to make space for a small reception area (pamphlets handwritten and available even if the condoms are not), several beds, an examination room, and the staff room / office at the back of the building. Upstairs finds more beds for emergencies, as well as more private rooms for one-on-one staff chats, as well as a bathroom for staff and patients to use as needed. The neighbouring terraced buildings have a doorway which serves for easy access between one and the other in case of emergencies, and the northern watchtower spans both rooftops.SILENT HILL ZONE
Thanks to some questionable experimentation by some of the inhabitants of Hadriel, there is now a permanent portion of Silent Hill in the city. Encompassing just a few city blocks, it is difficult to identify as inherently dangerous unless you know where it is. The Silent Hill pocket looks like any other portion of the city, but upon entering, the telltale sirens will blare and the fog will roll in, as well as your own personalized monster and/or a few other Silent Hill-esque horrors. Once you're in this hellish pocket of the city, you cannot leave through the fog until the sirens are over- whether this takes hours or days.ORCHARD
Upon Sorrow's revival, he created the orchard for the residents of Hadriel. Within it can be found a wide variety of fruit trees, as well as sections of garden containing vegetables, herbs, and other useful, edible plants. Very few of the plants are familiar ones, but everything within the orchard is edible and will not sicken or poison any of the residents. They grow on their own, but with tending and weeding can be induced to grow more quickly and offer more fruit. This fruit is fresher and in much wider varieties than what can be found in the shops.
As of August 2018, nearly all the fruit trees in the orchard have been cut down. There are still vegetable gardens and herbs, and a few of the smaller trees, but all trees that could easily be used for timber are gone.SEWING SHOP
Across the street from the river is the sewing shop. The storefront has been painted with minimalistic flowers and vines, a threaded sewing needle, and a few half-constructed garments. Inside are three or four tables and enough chairs for each. On the tables, organized chaos of sewing supplies and soft, solid-color bolts of cotton. There are usually a few regulars there working on their own projects, mending clothes for others, or teaching the basics of sewing and pattern-making.MOPED LOT
When Tranquility was brought back, he gifted the inhabitants of Hadriel with a means of transportation. These vehicles go a max of 25 mph and come in magenta, sunny yellow, sky blue, and peach orange - no dark colors, nothing dull! The vehicles are electric, and there are charging hubs for them in the lot - they only need to be charged about once a week for eight hours or so. None of them can lock and they have no keys, so they can be used by anyone. The streets have now been cleared as well, for all your speeding needs.STUDY BUILDING
An unused building by the shops near Spire 2 is made into a makeshift place where people can hold lessons as needed. Once a house, it contains a kitchen for cooking lessons, and the other rooms hold a mix of tables and desks as well as tattered old couches and a great deal of notebooks, pens and paper. There's even a chalkboard that Serah somehow managed to find in amongst the things at the shops, although you might have to scrounge for chalk. One of the rooms has even been cleared out to use for music and dancing lessons. All in all, the place gives off a very homey, cosy vibe, more suited to a study area than a school.HOT SPRINGS
The hot springs were Love's resurrection gift to the city. They have separate areas for men and women, changing areas, and a variety of springs with different temperatures of water. There's even a sauna, if you want to heat things up a bit - or just relax in one of the bubblier springs. Towels are available there, and if you're very lucky - or Love likes you - you might also find some special soaps or bath bombs. There's no entry fee, and they're always running. Miraculously, they're always clean as well, no matter what that weirdo before you was doing in the water.SCIENCE LAB
The Lab sits right around the clinic and shops and provides a laboratory workspace for the more scientifically inclined residents of Hadriel. It consists of a main lab area and a secondary small room that serves as a break space, including a small kitchen (with a fridge and stove) and a sofa bed. In addition, it houses a large supercomputer. It is usually occupied for private projects, but the door is open for those who want to get involved.SPEAKEASY
The Speakeasy is an old bar that's been renovated to accommodate the boozers of Hadriel, and is regularly managed and served by Rey and other helpers when present. It has a more somber, bluer atmosphere than Delight's old bar, and provides entertainment of music and the like via stage and jukebox. The basement stores the liquor supply, while spirits are prepped and distilled in a neighboring building that's been fit to facilitate their needs. On the top level one can find the Game Room, run by volunteers that hosts a wide variety of casino games, a pool table, arcade, and more.WATCHTOWERS
Three sentinels positioned at the east, south and west edges of the city, these simple watchtowers stand taller than their surroundings, though they are dwarfed by the Spires. A single door provides access into a watchtower, which can be barred from the inside. The lower floor contains the stairs up to the top floor and a small room sparsely furnished with a single table, two chairs and a chest for storage. The top floor has windows looking out over each cardinal direction, the right size for archers or gunmen to shoot from. The watchtowers are manned and maintained by the Guard, but public access is rarely restricted.
ADDITION & MODIFICATION
a. the link to "guardsman" under City Guard needs to be changed to this link.
b. could we get an addition for Carlisle's magic dome things under the park section, since they're pretty plainly visible to folks who go there now? Maybe something like this:
Or whatever works. Thanks, mods!
Edit - a later edit, but I just realized the actual buildings for the Guard and the Clinic aren't next to each other on the map graphic, either. I guess when you get the chance, move the Guard building from near the Armory to near the Colosseum, where the Clinic is now?